Regards and many thanks for your time.ĮDIT: Two more examples to illustrate one of my comments. I don't know if some modellers have hight bright settings or uncalibrated monitors, but I've found some models or stages that I've liked that I had to ignore due to a VERY excesive brightnes for textures and/or materials.įinally, I remember seeing effects called 'color correction' and the like, but I don't know if it can be applied only to one model (I mean, if it only affects to the image output or the 3d mesh), or how it works. I always try to paliate this using distant camera positions, certain angles or even to try to make some scenes shorter, but I have reached a point on where it's uncomfortable and tedious to do these corrections or changes. I'ts inmediately noticeable that the model is too bright regarding the background, and I think that the model was designed for brighter and colorful stages. One common problem that I've encountered is that a series of models or stages have textures or materials settings that produces a very bright result.įor example, this is a preliminar snapshot of a scene on which I'm working: I'm working on a video made with MMD that involves several interwined stories.